Joining the Ranks

So for those of you who for some reason read the blog but don't listen to or watch the show (there are those people?) my Xbox 36o finally gave me the RROD part two last Friday.  I got the dreaded E71 error while playing Fallout 3.  I talked about this on the show, how it had frozen once or twice in the past couple of weeks, but I didn't really think anything of it.  Apparently that was just the beginning.

Lucky for me, the 360 was nice enough (after trying a trick I found here) to let me actually finish Fallout 3.  It would literally freeze randomly all within two minutes or less for about a half-hour, no matter what I tried.  Once I gave it a few tries of holding the sync button down while turning it on, it actually let me get back into the game and stayed strong all the way through the end credits.  I suppose its fitting though.  If you know anything about the ending of Fallout 3 (I won't spoil it), you know that you aren't able to continue to play once you've beaten the game.  Perhaps my 360 was simply following along, since it won't even turn on at all now.

We had our second annual Wine & Wii party here last night, where a bunch of our friends get together to taste (or just outright drink) a lot of different wines and play videogames.  I had a little too much of the wine and never actually made it to the basement where the 360 and Wii were hooked up, but from what I'm told, they tried to play the 360 last night for some Guitar Hero, and it wouldn't even boot up.  Sad times, my friends.

Best case scenario:  Microsoft will repair it under some extended "We Suck at Manufacturing Hardware" warranty clause.  Worst case scenario:  We have to buy an Arcade or a used 360 and just swap the hard drive.  What it really means in the interim though, is that I'll start to really dive into that dozen-deep pile of games I got for Christmas for my PS2.  The only one I've really played so far is Need For Speed Underground.  Let me lay them out for you guys, and maybe you can recommend one for me to start with.  In fact, that's what I'll do.

Here's the list of PS2 games that I have that I need to play.  Remember that I am essentially a Playstation Virgin, so all PS2 games are pretty much going to be a new experience for me.  You guys post in the comments whichever one you think I should start with, and whichever gets recommended the most, that'll be the one.  Think of it as your job to start me off right.

Here ya go, the list:
Final Fantasy X
God of War
Grand Theft Auto III
Need For Speed: Underground (don't recommend this unless it's truly a better game to play than all of the others on this list)
Need For Speed: Underground 2
Ratchet: Deadlocked
Ratchet & Clank: Going Commando
Ratchet & Clank: Up Your Arsenal
Shadow of the Colossus

You've got a week.  When we tape again on Saturday for our post E3 show, I'll declare a winner then.  We'll probably hook you guys up with some swag for helping me out as well.

Game on!

-Phil
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The Masters of Gao Jin Yoo.

My issues with the Wii are a matter of public record, so it should come as no surprise that I have slight misgivings about the games recently released under Nintendo's New Play Control! banner.  For those who don't know, and did not click on that link, New Play Control! ("NPC!") is a collection of GameCube games that have been ported to the Wii.  The games feature new waggle-based controls, widescreen support, and, in some cases, new levels, but they're essentially the same game.

Does this sound familiar?

Are you sure?

Of course, the porting of older games to newer consoles is nothing new.  How many versions of Street Fighter 2 do we need, anyway?  That question is not rhetorical, by the way; the answer is about twenty-five.  But NPC! thrusts the marketing technique known as "Buy It Yet Again To Complete Happiness" into the realm of art.

Of course, being GameCube games, these titles are already playable on the Wii, provided you bought a copy last generation or, barring that, can find a used copy now.  This is probably not all that difficult.  In fact, let's take speculation out of this:

1.)  Donkey Kong Jungle Beat - Available, though you might have some trouble finding the bongos.  Oh...wait.

2.)  Pikmin - Available

3.)  Mario Power Tennis - Available

Note:  these links were current as of May 28.

And this is just a quick search on Google Shopping.  I didn't even go to eBay or call around to any of my local used-game sellers.  The fact is that these games are out there, pretty readily available, and you don't have to pay thirty dollars to look slightly stupider playing them.  There is, of course, a gray zone around Jungle Beat; your options are to play the game by hitting stupid plastic bongos, or to play the game by pretending to hit stupid plastic bongos.  I think the NPC! version may be one of the few console-to-console ports less immersive than the original.  But the issue of greatest concern to me is the fact that these (old) games cost thirty dollars.  Check those links again and do some math.  I'll wait.

Done?  Moving on.

So far, Nintendo's handling of NPC! has been tentative, at best; they have not released any real must-have titles, so it's hard to tell if this line is working.  The real test will come in August with the release of the Metroid Prime Trilogy, which collects all three games (the third one, of course, was developed for the Wii) on a single disc for fifty bucks.  But that's probably how they should have been doing this all along; if they're going to be selling updated versions of last-gen games, they'd be a lot better off bundling them up, especially if they're all first-party titles and there are no licensing issues to work out.

Although the math doesn't quite agree with me, the prospect of buying both Pikmin games for fifty dollars feels better than buying them separately for thirty.  And why sell Mario Power Tennis separately when it could be bundled with Toadstool Tour and Strikers?  Remember that Limited Edition Zelda disc they threw in with GameCubes that had three really good games AND The Adventure of Link?  If I saw that on a shelf today, I'd buy it.

So right now, I'm not impressed.  But to be honest, New Play Control! is not a bad idea.  It is, however, the most recent example of Nintendo's uncanny ability to make pretty good ideas look like really bad ones.

-Evan
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Dispatch from Albion

Gamertag used by permission of the holder.  Also, terribly-typed messages are included here as I received/wrote them.

Having completed the main storyline and unlocked all of the achievements from Fable 2, including all of the ones from the downloadable content, I wasn't sure how much more entertainment I could get from the game.  And then I remembered that there is always something happening in Albion, provided one is feeling particularly brave, and has prepared for a double-barreled blast of ignorance and hostility.

Having readied myself, I went into the Game Options Screen and set my Online Orbs to "Everyone."

There are usually plenty of people in Bowerstone's Town Square, but I wasn't seeing any.  I figured what I needed to do was move around a bit, so I went and got a Bounty Hunter mission and headed off to the Bower Lake Camp to kill some Hobbes.

On the way back to Bowerstone I began to see orbs, and I was so glad that my experiment (and Internet) was working that I went up to the first one I saw and gave him 50 gold.  I passed another orb on the road and gave that person some Freshly-Picked Flowers.  I didn't offer any explanation to either of these people, and they didn't say anything.  I was very aware that what I was doing looked, to use a clinical term, balls-out crazy, but that's pretty much why I had to do it.

When I returned to Bowerstone Market, there were orbs everywhere.  I gave the first one a Teddy Bear.  The second one I noticed was a girl and, to avoid her thinking I was some kind of creep, I gave her some Crisp Celery.  Both useful and completely devoid of romantic sentiment, it seemed like the proper gift for a strange hovering orb representing a girl I would never meet.

I gave the next orb a Toy Horse.

"A Toy Horse," my beneficiary said, chuckling.

I clicked off my Mute switch.

"Yep," I said.  "And I have four more where that one came from."

The guy told me that he'd lost his save game when he downloaded the See the Future Content Pack, and now he had to start over with no money and no supplies.  It was the sort of story one might hear from any panhandler, except this particular panhandler looked like a little ball with a picture of 50 Cent in it.  I would have given him some money, but he floated away.

Another guy showed up asking for money, and so, to prove I wasn't heartless (although to whom I was trying to prove this I have no idea), I gave him 100,000 gold.

"Thanks...Moo-Even," he said, completely butchering my Gamertag.

"I hope that will tide you over," I replied, and, like Fitty before him, he darted away like one of those killer balls from Phantasm.

The market was getting pretty busy now; people were talking over each other trying to get dolls or legendary weapons or what they called "spare gold."  Somebody started screaming obscenities, but nobody knew who it was, or what exactly he was so mad at.  Walking around, I saw a guy whose Gamertag contained a racial slur, so I reported him.  Then I gave him a Ragdoll, to show that there were no hard feelings.

Suddenly, someone was singing "Mr. Roboto" by Styx.  Then, just as suddenly (but no less mysteriously), he stopped.  Perhaps someone had murdered him; we'll never know.

Negotiations were taking place; deals were being closed.  Someone said, "If you're gonna rape me, please use a condom."  He received no response.  There was an orb over in the corner by the bar, and it had been in the same place since I'd arrived.  I sent it a Rusty Necklace and ran away.

I came to a stop in front of an orb representing someone whose Gamertag was MidnightTotoro.  This struck me as incredibly cute, so I gave the orb a million gold.  Immediately afterwards, I received a message from someone asking if I had a Maelstrom (which is a rare sword).  I told him I did.  Then I got a message from MidnightTotoro, thanking me for the gold.  I responded saying she was very welcome, but I may have just made her game too easy.

The Sword Guy (I will not be using his Gamertag for several reasons, not the least of which being that it uses numbers for letters, and I'd feel stupid just typing that) sent me an offer of 500,000 gold for the sword.

"Meh," I replied.

I got a message from MidnightTotoro saying that she appreciated the help and that it was "sweet" of me.  So suck on that, last three girlfriends.

A few minutes later Sword Guy responded.

"a mil then?"

"No Temple of Shadows in your game?" I replied.  Then I told MidnightTotoro to go buy herself a castle or something.

Sword Guy came back:  "no im good...ill trade u the enforcer for it"

"Have Enforcer," I said.  "Give 500k to MidnightTotoro and it's yours."

MidnightTotoro sent me a message that yes, she would go buy a castle.

"Hang on," I replied.  "More money for you."

Sword Guy went off trying to find MidnightTotoro (I like to think he was searching frantically, but I have no evidence of that), and I occupied myself by turning the safety off and sniping townspeople.  A while later I noticed Sword Guy's orb darting around, and it finally stopped next to me.  We stayed there for a minute, man and orb, looking like we were awkwardly trying to avoid eye contact while waiting for a bus.  Finally, he just gave me the money.

"can u just give it to them" he said.

I gave him the sword.  I didn't really want to, considering how much trouble this had been, and how many of my virtual wives I'd incinerated to get the thing, but the sword I had equipped was much better anyway.  Also, I was getting kind of tired of talking to that guy.

I received a message from MidnightTotoro saying that, despite the fact that she was standing about two feet from where I was, she couldn't see me.

After I joined her game, and she joined my game, and I got kicked off of XBox Live, and got back in, and then left Bowerstone Market and came back, I was finally able to get her the money.  In the meantime, we talked about how awkward Sword Guy was (his profile says only "BOOBIEZ!!!!"), and she informed me that the Catbus in My Neighbor Totoro has testicles.  I'm going to let that last bit sink in, because if you've seen that movie and didn't notice those nuts, you're sure as hell going to catch them the next time.

And isn't all of this what we love and hate about XBox Live?  It's a place in which people trade imaginary money for imaginary items.  A place where men, fully-grown, will say things like, "Does anybody want to trade?  I'm missing some dolls."

Sure, there are people shouting for no discernible reason, and people whose spelling makes us want to punch a kitten.  But at the end of the day we're all just a bunch of nerds hanging out.  We're on XBox Live because we love videogames and, in many cases, because we lack the social skills to strike up conversations in the real world.  And yes, sometimes talk turns to the genitalia of animated, bus-sized cats.  But that's okay, because I'd rather talk about cat-monster junk than football.

And that's what diversity means to me.

-Evan
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Yes, I Read A Lot of Cracked Articles

5 Completely Useless HUD Elements


Videogames, especially recently, have been divided into two groups:  the HUDded, and the HUDless.  Just as some HUDless games could benefit from sacrificing a "cinematic" experience for an arrow pointing where the hell we are supposed to be headed, so too might some HUDded games bear to lose some dead, stupid weight.  Here are five HUD elements that we could have done without.


1.  Doom's Guy Head


Doom is about shooting guys and stopping only long enough to get to the next area so you can shoot more guys.  Its HUD, therefore, is pretty straight-forward.  You've got your health, your ammo, your weapon selection, a picture of your guy...


Wait, what?


Yeah...right there in the middle of the HUD is a picture of your intrepid Space Marine.  As you take damage, the Guy Head gets increasingly bloodied.  Eventually, he looks like Bruce Willis at the end of a Die Hard movie, which, as we know, is when Bruce Willis is at his most powerful.  However, the Space Marine is not Bruce Willis, and is therefore incapable of both Working Through the Pain and converting rustic, old-timey cowboy wit into ego-crushing ironic insults.  In other words, Bloody = Bad.


This would actually be a pretty cool way of showing your character's health, if it wasn't for that thing you might have noticed over by the Ammo readout.  See that number?  The one with "Health" written below it?  That's your health.  And guess what?  At a glance, numbers will always be more useful in these situations than Bloody Guy Heads.


Of course, that's not to say that numbers are always the answer...


2.  Burnout's Speedometer


The Burnout series features cars going fast.  Not just fast, but insanely fast.  In fact, these cars go so damn fast that actually ascribing numbers to these speeds is mainly a matter of academic curiosity.  The car in that screenshot is going 202 miles per hour, and it's in Second Place.  This can only mean that the car in First Place is traveling somewhere in the neighborhood of eleventy-billion miles per hour.


When you're dealing with cars that go from zero to a hundred in under five seconds, I don't know that we really need to get too specific about velocities, especially in a race scenario, when your brain is not terribly concerned with numbers:


A.  Are you going fast?

No - Go faster.

Yes - Proceed to Question B.


B.  Are there cars in front of you?

No - Continue going fast.

Yes - Go faster.  Proceed to Question C.


C.  Are there cars behind you?

No - Go faster.

Yes - Go faster.


3.  Pikmin 2's Day Counter


In the first Pikmin game, your astronaut had a limited amount of time to wrangle his tiny sprout monsters in order to obtain the parts he needed to fix his spaceship and escape from Shigeru Miyamoto's hellish garden.  In Pikmin 2, however, the astronaut and the monsters can come and go as they please, taking their sweet time and leaving when they're damn well ready.  So why, one might ask, does it matter how many days they've been wandering around the planet?


It does not.


While the Day Counter is not in the way (and is, in fact, transparent), its inclusion is of interest to pretty much no one.  Providing the sort of information that is usually relegated to a Stat Screen in the Pause Menu, the Day Counter sits up in the corner, good for absolutely nothing but telling you how many imaginary days you have spent pretending to play outside.


4.  Disaster Report's Compass Flair


A compass is usually a pretty important and useful part of a game's HUD, but Disaster Report had to go and make it stupid.  There are thirty-five compasses in the game, and they are shaped like everything from a pistol to a duck to just a regular old compass (go figure).  All of the compasses function exactly the same, but if you are the kind of person who insists--nay, demands!--that the way North be indicated by an apple, then Disaster Report has you covered.


5.  Metal Gear Solid 3's Radar


I wasn't able to find a screenshot showing Metal Gear Solid 3's radar, and that's because the entire system is freaking useless.  Sure, there was no Soliton Radar in 1964 (nor will there be in 2014, apparently), so what is made available to you is, admittedly, incredibly crappy.  You have a choice between a radar with an excruciatingly slow sweep arm and a motion detector that doesn't work unless you send out an incredibly loud ping like a freaking submarine.  Either way, you're better off climbing a tree and hoping that the guards get bored and go home or, better yet, that they just go and blow up the Shagohod for you before shooting themselves in the face.


This may be Hideo Kojima's way of saying, "Hey, gamer.  Don't depend too much on technology.  It cannot play the game for you.  You have to use your eyes, and your ears, and your brain, and you know what?  Use your soul, too.  Because technology can give you many things, but it cannot give you a soul.  That is why I have put this useless and stupid radar in this game:  to teach you about your soul.  And your heart.  And, somehow, love.  Also, while I have your attention, I should probably also tell you that nuclear weapons are bad."


Or he thought it would be funny.  Either way...just leave the radar off.  You'll know where the enemy guards are when they trip over you.


This list is not definitive; feel free to comment with your own additions.


-Evan

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Episode #136 - Evolution of the HUD

Hey there consolers,

Episode #136 of Inside The Console is coming up, scheduled to tape this weekend possibly as early as Saturday the 16th in the afternoon. As such, I figured I should put down the Guitar Hero Aerosmith and give you guys a heads-up about the topic and some questions to ponder on.

We'll be doing one of our patent-pending "Evolution Of" episodes, this time on the Heads-Up Display, or HUD for short. Chances are, you're well aware of what the term means, but just in case you've never heard of HUD in regards to gaming, it simply means the information that is always displayed on the screen to inform you of your various player stats, maps, radar, etc.

Our show will focus on the evolution of the HUD from the simple on-screen score, to much more clever implementations such as the original Turok's on-screen map or the PIP-Boy 3000, and other games that feature no HUD at all. We'll be talking about our favorites, least favorites, things we like, things we don't like, and where we think the HUD can go in the future.

Here are a few good articles to look at for this episode:
HUD on Wikipedia
Rethinking the HUD in Console Game Design

Some random questions for you all:
1. What was the first HUD that you can vividly remember as standing out to you (not necessarily in a good way) and what was it about this HUD that made you stand up and take notice?

2. What are some of your favorite and least-favorite HUDs, for whatever reason, and why do you like/hate them?

3. What do you think of the idea of HUD-less games (such as King Kong) and do you think that more games could be improved upon by having no HUD at all?

4. What's your opinion on customizable HUDs, such as the one that The Conduit is supposed to have?

Thank you all for your contributions to the show, we're looking forward to hearing from you guys on this one.

-Phil

PS: Watch the blog for something *cough* someone *cough* new, starting this Friday.
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