Random Things

Download Episode #086 Here

I have something very, very important to tell you all. Please sit down and take a deep breath.

I got Metroid Prime 3 and Bioshock!

My wife got me Metroid as a graduation gift (I just finished college) and I got Bioshock with a Best Buy gift card I also received. Awesomeness abounds.

In other news, there has been one (quite successful, actually) attempt at the Number One Fan Quiz. Take a shot at it and see how you do.

Episode #086 is coming very shortly, and for Episode #087, we'll be talking about new game release days, such as, oh I dunno, Halo 3.

Game on!

-Phil
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Number One Fan Quiz! - And Episode #085

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Episode #084 and Updates!

Download Episode #084 Here.
Alright! Alright, alright. The train is (almost) back on the track. Sorry for the barren blog posts as of late, but John's been fending off old women who think he's a racist, and I've been plowing through my last few weeks of school (evar!) and we've got that whole GoDaddy podcast feed clog still pulling us down.

Rest assured, though, that we're still alive and kicking, and we've even got some new stuff coming down the pipe. So bear with us for a few more weeks until we can get our podcast feed from GoDaddy back like it should be (until we find something better. Ideas, anyone?) and we can stop posting each episode here.

We're also on track to catch up at least one, if not two, of the lost episodes from a little while back. You're getting this one almost three full days ahead of time, and we're hoping to have another this coming Sunday/Monday in order to keep up.

Enough babble. Watch the blog for updates of all kinds, send us your location and name for the listener map, and as always, game on!

-Phil
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Public Service Announcement

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Episode #082

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Labor Day Delay

Hey folks. The new episode #082 of ITC has been taped, a little behind schedule due to Labor Day, but GoDaddy's giving me issues trying to post it. I do apologize, and I will have it available one way or another as soon as I can.

For next week:
Listener Simon sent us an idea for next week's show: Game Difficulty. Here's one paragraph from his email, the rest of which we'll read next week, to get you thinking on the topic:

"This one is tricky, because hard can mean so many things. First off,
it's important that a game be challenging, because it gives the
player a reason to keep going. If a game like Monkey Ball was easy
through and through, like the first five levels, it wouldn't give
players much of a reason to play through. There would be no sense of
accomplishment, which is what drives developers to make their games
difficult. But it's important that a game not be too difficult,
because the sense of accomplishment is replaced with a sense of anger
and frustration. The Ninja Gaiden series, on Xbox, was
excruciatingly hard for me. I bought it, played it for a while, and
gave up because I no longer cared about the game. It was too hard,
and for someone like me who just wants an entertaining challenge, I
did not want to spend hours beating a single boss or particularly
hard level."

Here's a link he sent us also regarding the topic:
Gamasutra.com


-Phil
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