Featured Discussion: Does Nintendo Care?
A week ago I got a message on Facebook the other day from my cousin Nick. He wanted to know if we could hook up our Wiis to play some online games. I don't know too many people who play online games on the Wii, so I thought it was a great idea. Since then it has been an absolute mess to try and connect our Wiis online. I had to find my console's friend code number thing, and send it to Nick over email. He had to do the same for me, and after we had both punched our Wii numbers in we wanted to get down to some game playing. Trouble is, he has several games but none are online enabled. I have a few games, but only one, Mario Kart, is online enabled. Even if he did have Mario Kart, we would have to exchange another series of friend codes, and then we would be able to play but not chat or interact in any way except if we both called each other on the phone while we played. In short, Nintendo's online strategy is a disaster from top to bottom.But I'm not here to complain about Nintendo's online strategy, as that has been covered for years in the gaming press. Rather, I am using it as an example that speaks to a larger problem. In the current issue of Game Informer, the "Good/Bad/Ugly" section has some information from Ubisoft that, once upon a time, would have had me worried. From the article:
"Ubisoft CEO Yves Guillemot says the company is steering its ship away from the Wii and concentrating on the Xbox 360 and PlayStation 3. Guillemot called those two consoles the ones that are 'expected to experience sustained sales growth in games for gamers in calendar 2010.'"
In short, Ubisoft is ditching Nintendo in favor of systems that are not only more financially viable, but better for gamers. During my Nintendo apologist days I would have cried foul, pointing to the possibilities of the Wii, the huge installed user base, and the unique motion-control possibilities of the system. But in the years since I purchased my Wii, and especially in the months since I have owned an Xbox 360, I see moments like this as beautiful schadenfreude. Nintendo is a victim of not only their own success, but their own staunch lack of innovation. In short, the Wii's lack of appeal for Ubisoft and other developers, middling sales numbers in Japan, and lackluster appeal among "gamers" is Nintendo's own fault, and I'm actually kind of glad it's all happening.
Nintendo has made some frustratingly boneheaded decisions about the Wii ever since its inception: a poorly-implemented "channel" system that does not scale very well, a controller that is severely lacking in buttons, motion control that should have been as good as Wii Motion Plus, ridiculous online support, the absence of DVD playback, the lack of High Definition a/v output, a paltry, abysmal, teeny tiny half gigabyte of internal storage, no built-in ethernet port…the list goes on. In short, Nintendo built a system that was decent for its time but short sighted and the very opposite of future-proof.
But these wrongs aren't necessarily worthy of condemnation on their own. It's Nintendo's response to these issues over the years that has consistently shown me they just don't care, and are content to let their system with its mountains of shovelware stand on its own. Consider Reggie's statement at the 2007 E3 press conference with regard to online gaming: "Will Nintendo ever get serious about online gaming?" Reggie's answer: "What if they already did, and we just didn't notice?" In essence, Nintendo had the gall to claim that their own paltry online experience consisting of labyrinthine friend codes, no persistent gamertags, no community, no chat, no parties, and virtually no fun at all was on par with Xbox Live and PSN.
Sorry Nintendo, I'm just not buying it. And when I see sales numbers slipping I think back to moments like this that show me Nintendo continues to try to justify their console's existence rather than seek to improve the Wii. While Sony and Microsoft are scrambling to provide cutting-edge, high-definition, next-generation entertainment experiences, Nintendo is content to give us the Wii Zapper, Wii Motion Plus, a "Vitality Sensor", and still no updates or expansions to the channel system, Mii creation options, or online. It's not that Nintendo is incapable of righting some of these wrongs through firmware updates or console expansions--it's that they refuse to acknowledge that their broken system even needs fixing.
-Simon
3 Comments On This Post:
Over 4096 HTML characters again. Here's a link.
Monday, February 22, 2010 at 11:11:00 PM CSTMy Response
I got a little grumpy.
No worries about grumpiness, Tim! :)
Friday, February 26, 2010 at 4:19:00 PM CST"Nintendo has not drastically changed how they do things since the N64 era"
It's this sentiment that worries me, to be honest. While Sony and Microsoft are scrambling all over each other to deliver the best and brightest HD gaming experiences, Nintendo is content to rest their laurels on last-generation technology while pumping out iterative sequels rather than truly innovating. Mario Galaxy 2 looks good, but more of the (admittedly pretty good) same. Metroid Other M isn't even developed by Nintendo. Releasing game after game of New Play Control ports isn't even iterative. It's blatant repackaging.
The problem with this philosophy is that it works--from a sales standpoint, but not from a quality gaming standpoint. The Wii is cheap, accessible, and has a slew of games that appeal to a wide variety of individuals. For the "hardcore" crowd there are games like No More Heroes, Madworld, The Conduit, even Call of Duty: Reflex Edition. So it's not like no "hardcore" content exists on the Wii--it's out there, or at least it is for now until more third parties start jumping ship like Ubisoft.
While the Wii's internet ability is (barely) functional, what frustrates me is that it *could* be so much more but Nintendo just doesn't seem to care. It works fine for what they do, but just imagine if the 45+ million Wii owners had persistent gamertags, friends lists, party systems, across-game chatting, achievements/trophies, and the other aspects of XBL/PSN. The Wii is easily *capable* of doing this, and it would make the Wii so much better! But no, instead, we get...the Wii vitality sensor.
We'll see how things play out, but I do hope that with Nintendo's next console they try to address some of these issues.
I get what you are saying, but they do not want that to happen, at least not anytime soon; In the Gamecube era, they were not nearly as lambasted as they are now, sure, it had its detractors, but was seen as a very legitimate console.
Friday, February 26, 2010 at 10:33:00 PM CSTPost a Comment