Monday, January 25, 2010

Featured Discussion: Advertising Revisited



A while back, I purchased WWE Smackdown vs. Raw 09 for the Xbox 360.  I’m a wrestling fan, and it’s been a while since I played a wrestling game, that, and I got it cheap.  The set up in game is similar to the real thing; your guy comes into the arena to theme music, walks to the ring while doing whatever poses you select for him to do, then he waits for his opponent, who does the same.
The arena itself is pretty simple, in fact, I’d say overly so.  The crowd is, for the most part, 2-D cutouts, many sections with the exact same fan in 8 of the 10 seats in that section.  There are fake ads up as well.  Signs for Wrestlemania, WWEShop.com, The Book of Eli, and other…wait.  What?  The Book of Eli, that doesn’t make sense.  This game came out Nov. 8, 2008 (ref: Wikipedia), while the movie The Book of Eli wasn’t released until Jan. 15, 2010 (ref: IMDB), there is no way this was programmed in ahead of time.  After noticing this, I started keeping an eye on the background during entrances.  A couple days later, there’s an ad for the film Legion, which has a release date of Jan. 22, 2010.  That’s when it hit me:  “They’re advertising in my game!”


Now I had heard that this was coming, in fact, I thought this was something that had already started.  I never paid much attention to in game advertising because I assumed I’d only run into it in games like Madden, or NBA Live, which I have limited playing time with, or Gran Turismo, which I refuse to play at all (that’s a subject for another article).  Seeing it in a game I did not expect forced me to wonder if I was ok with this.


I’ve had to question myself regarding additional advertising before.  Once upon a time, the only things that played before movies in the theater were trailers for other movies.  Now, every time I go to the movies (which is much less now that I have kids), I see at least one commercial for Coke, Pizza, Snuggies, something.  (Ok, the last one was made up.)  Then I hear talk of commercials being played DURING THE MOVIE!  That was where I drew the line.  If I wanted commercials during my movies, I’d wait two and a half years until they run the edited version on USA or TNT.  I’m not paying an extra $8 to have a minute and a half break right in the middle of Serenity 2:  Wash Reborn.  Why, then, would I accept this in my game?  Well, as it turns out, I have no real choice in this matter. 


Advertisers used to have a captive audience.  In the early days of television, actors would plug items right in the middle of the show (Now Timmy, it was wrong to set Mr. Johnson’s poodle on fire.  Why don’t you grab the Jif Peanut Butter, the Smuckers Strawberry Jam, and the Wonder Bread and make him a peace offering.  No one can resist a combination like that.  And you can pick them all up at your local Kroger’s Grocery Store!)  Before the remote control, stations counted on hit shows to keep people on their stations, because no one wanted to get off the couch to change channels.  In fact, the major reason stations used to (and still do) keep track of ratings is because of the how many advertising dollars can be made.  The invention of DVR, HuLu and the like has nearly killed advertising.  That being the case, they had to find other, more concrete methods of spreading their word.  Thus, the entry into the video game arena.


If I want to play a game, especially if it’s a game that has advertising space built in (billboards, street signs, etc.) I’m gonna have to deal with in game advertising.  The ad firms pay pretty good money to get their ads into the game in the first place, and I’m sure that money goes toward upgrades and development of the next line of games we’ll all be clamoring to get out hands on.  So, as much as it’s an annoyance, in game advertising is here, and we can either live with it, or sell our gaming consoles (as far as I’m concerned, the latter is not an option).


-Drew

2 Comments On This Post:

Phil Ringsmuth said...

You've got some good points there Drew. Like you, I expect to see ads in some of my video games, where they are appropriate. Sports games that have millimeter-accurate stadium replicas deserve to have an accurate representation of the ads in those real-life stadiums in their virtual ones. With the onset of internet-connected consoles, those ads can be "live", such as the ones you described for new movies. This is all well and good, and I have no problem with it.

Advertising is kind of a double-edged sword, and it's not going away any time soon, if ever. Advertising is one of the only ways for a product to be noticed, and thus, purchased. This is the basic principle of the whole deal. The problem for us is that we are used to our games, movies, and other forms of entertainment being a certain way. That way is changing, and some of us don't like it.

The way we acquire and watch TV and movies is changing dramatically. The way we listen to music is changing. So why should we expect our games to not change as well? Hulu, Boxee, Youtube, Pandora, Netflix, even OnLive are all making it much and much easier for us to get at the content we want, while at the same time trying to avoid seeing many ads. But without those ads, how do the companies that provide the content make any money?

That's the rub. Games can cost tens of millions of dollars to be made, and not all of that money is going to come back to the developer from gamers like you and I. Especially if we rent our games or buy them used, or borrow them from a friend. But if the game developers can include some (appropriately integrated) ads and get paid for when those ads are seen (your console's internet connection will take care of that) then the developer will continue to make some coin.

In the end, I'm totally okay with most advertising as it is now, but I agree with you that lines are being drawn, and lines are being crossed. If I'm already paying money to somebody to watch their movie, then why am I being shown ten or fifteen minutes of ads beforehand? I don't need to pay the theater to find out that Coke is better than Pepsi, especially when I already know that Shasta rules them all.

-Phil

Tuesday, January 26, 2010 at 8:12:00 AM CST
Unknown said...

We went to the OSU/Grambling State game a few months ago, and even though the tickets were given to us, they would have been $50 or $60 if we purchased them ourselves. Nonetheless, the tickets were pretty pricey. On our way into Boone Pickens stadium we were asked if we wanted to buy programs. Then there was the ads for pop, candy, and snacks. After sitting down to enjoy the game, I noticed the giganto-trons were bordered by...ads. In fact, much of the actual screen real estate was taken up by ads. During the game we were bombarded by ads (McDonald's presents the Cutest Kid Singer contest! Let's watch a pushup competition during the time-out, sponsored by the Army!).

Ads were everywhere, and it's only going to get worse.

So why would video games be exempt? I'm not saying I like it, but I don't think it's going to go anywhere soon. I'd rather have the ads be blatant and avoidable, though, rather than have video game characters hawking products during gameplay (I haven't seen that yet, but I'm sure it's out there).

I actually like the way ads are integrated into 30 Rock. The characters will use a product but blatantly promote it to the point that it's actually funny to watch. Seeing Jack and his girlfriend gush about McFlurrys was not annoying like when Rene Russo downed a can of Pepsi One in Thomas Crowne Affair. It was, instead, funny and so tongue-in-cheek that I actually laughed out loud.

I'm not sure there's anything we can do about the ads, but as long as they don't impede the gameplay I don't really mind. I've learned to tune out a lot of other advertising, so I suppose I'll have to do the same for video games too.

Tuesday, January 26, 2010 at 11:45:00 AM CST

Post a Comment