Hey folks. The new episode #082 of ITC has been taped, a little behind schedule due to Labor Day, but GoDaddy's giving me issues trying to post it. I do apologize, and I will have it available one way or another as soon as I can.For next week:Listener Simon sent us an idea for next week's show: Game Difficulty. Here's one paragraph from his email, the rest of which we'll read next week, to get you thinking on the topic:"This one is tricky, because hard can mean so many things. First off,it's important that a game be challenging, because it gives theplayer a reason to keep going. If a game like Monkey Ball was easythrough and through, like the first five levels, it wouldn't giveplayers much of a reason to play through. There would be no sense ofaccomplishment, which is what drives developers to make their gamesdifficult. But it's important that a game not be too difficult,because the sense of accomplishment is replaced with a sense of angerand frustration. The Ninja Gaiden series, on Xbox, wasexcruciatingly hard for me. I bought it, played it for a while, andgave up because I no longer cared about the game. It was too hard,and for someone like me who just wants an entertaining challenge, Idid not want to spend hours beating a single boss or particularlyhard level."Here's a link he sent us also regarding the topic:Gamasutra.com-Phil
Read More